Spatial Media / Project Workflow

Project workflows for turning space into media.

SHOWJOCKEY separates listening, spatial layout, scene planning and physical systems so each project can be discussed, specified and operated with a clear route. These are project workflow concepts, not standalone software products.

01 / Listen

Audio-responsive Workflow

Find meaningful approved events in sound.

02 / Map

Spatial Layout Workflow

Relate content to physical positions.

03 / Compose

Scene Planning Workflow

Organize states and transitions.

04 / Control

Pixel Engine A16

Route Art-Net logic toward pixel systems.

05 / Express

Spatial Systems

Make media tangible in the venue.

01
Audio-responsive Workflow

Audio-responsive Workflow

A project workflow for translating approved sound cues into spatial media behavior.

Explore workflow ->
02
Spatial Layout Workflow

Spatial Layout Workflow

A project workflow for describing where controllable media elements live in the physical space.

Explore workflow ->
03
Scene Planning Workflow

Scene Planning Workflow

A project workflow for organizing looks, states and transitions into an operable installation plan.

Explore workflow ->