Systems

Pixel Engine A16™

16-Universe Art-Net to SPI Pixel Control Engine

Pixel Engine A16™

Pixel Engine A16 is a compact Art-Net to SPI pixel control engine designed for LED manufacturers, installers and programmable pixel lighting projects. It supports 16 universes through 4 SPI ports and works with professional Art-Net software workflows.

Core points

  • 16 universes for larger programmable pixel projects
  • Art-Net input for professional media-server and lighting workflows
  • SPI pixel output for compatible strips, bars and custom fixtures
  • Web-based setup for configuration and commissioning
  • A clear control-engine route for Spatial Matrix, ViperFlex and Spatial Bar projects
InputArt-Net
OutputSPI pixel data
Total capacity16 universes
Output ports4 SPI ports
ConfigurationWeb-based setup
Applicationspixel strips, LED bars, ViperFlex, Spatial Bar and custom pixel fixtures

Engineering approval

  • IC compatibility, per-port pixel count, refresh-rate target, port definition, dimensions and power data are confirmed by engineering documents before specification.
  • Controller selection must be checked against fixture protocol, voltage, pixel quantity, cable distance and commissioning method.
  • Use the page as a control-engine route until the current datasheet, port drawing and firmware notes are supplied.

Plan the controller around the fixture and the media workflow.

Use Pixel Engine A16 when the project needs a defined Art-Net to SPI route, predictable universe allocation and a clear commissioning path for addressable pixel systems.

Project input

Send size, viewing distance, installation environment and content intent.

SHOWJOCKEY will use these details to recommend the right system route, control method and next engineering questions.