Spatial Matrix™ is a modular 3D spatial media system for creating real depth-based visual environments. It combines 3D pixel modules, Art-Net control, spatial mapping, installation structure and content workflow into one project-ready system.
Systems
Spatial Matrix™
Digital Spatial Media System
Not a screen. A programmable 3D pixel field in physical space.
Core points
- Real 3D spatial depth: Each pixel exists in physical space, not only on a flat surface.
- Native 3D mapping: Content can be mapped to real X/Y/Z coordinates.
- Art-Net workflow: Designed for professional lighting and media control.
- Flexible content: Supports text, logos, particles, waves, data flows and 3D model-based effects.
- Project-ready delivery: Includes module structure, wiring logic, testing, labeling and installation support.
Standard module footprint500 × 500 mm
Active heightProject-configured during technical review
Reference capacityup to approx. 17,000 RGB pixels per standard module configuration
ProtocolArt-Net 4
Pixel spacingfrom 15 mm to project-specific spacing
Installation scopeconfirmed by venue size, viewing distance, structure and engineering review
Engineering approval
- String quantity, pixels per string, total pixel count and depth are finalized from the approved layout and product drawing.
- Reference capacity and module dimensions are planning references, not universal guarantees for every venue.
- Power, rigging, service access, installation structure and safety behavior require project-specific engineering approval.
Native 3D Mapping, Not Simple Layer Slicing
Traditional layer-slicing methods repeat 2D content layer by layer. SHOWJOCKEY Spatial Matrix uses native 3D spatial mapping, where each pixel has its own real spatial position. This allows faster content changes and more flexible visual effects, including 3D text, logos, particles, waves and data-flow visuals.
Project input
Send size, viewing distance, installation environment and content intent.
SHOWJOCKEY will use these details to recommend the right system route, control method and next engineering questions.